The tune has been in my head for forever, so it felt good to finally get it out.
It’s nothing fancy but I like it.
The tune has been in my head for forever, so it felt good to finally get it out.
It’s nothing fancy but I like it.
Hey, that’s really cool!
You should make that CC0, and I will put it in a game!
It reminds me of certain themes in Chrono Trigger, but I want it to be the background music of a misty steamwork village, partially hanging over a chasm, the abandoned mines where great riches had been stripped from the land, flown off in great flying machines…
Thanks!
I need to refresh my memory on what CC0 entails.
AW YEAHH.
I’d totally make a version that is more ready to loop.
As complete a freedom from dealing with license BS as one can get.
What did you use to make/record it?
It’s the creative commons branded public domain waiver. If I remember correctly. Might also waive implied warranty. It’s basically designed to allow creators to share with the fewest amount of restrictions or implications possible to the licensor/recepient. Not copyleft by design. Does allow for commercial reuse. Does not require attribution.
Not dissimilar to the WTFPL or the Unlicense.
Flash/AIR app, though also a web app.
Interesting.
Flash/Adobe AIR has made a wierd cultural cul-de-sac in our technology.
Lots of floss tools to write flash/air code.
Lots of floss apps and games built to target flash/air.
Heading into 2020 and no complete floss runtimes for flash/air exists. Air needs to be liberated quite badly.
I wish there was a CC1 that is like, this is just like CC0, except attribution would be nice. Not a requirement, but a nicety?
Unfortunately licenses are horrible at suggestions and niceties.
That is what readme’s are for.
Somehow though this reminds me a bit of Postcardware.
Aw, that is kind of adorable! I love it.
Yeah, I’ll alter my blog page to specify that it is CC0. Hm, I think I can also alter the metadata too to show it.
Updated to be licensed as CC0. A staycation, and some music!
I obviously can’t be sure, but I see constant attribution for CCO works.