Each planet found is left with multiple satellites that scan the surface for sigils and patterns that indicate intelligence, and securing help for downed ships.
Freakout, a tiny town in a big verse.
Two young apprentices begin a written affair, while learning their crafts from articulate mentors. Their words form not one, but two relationships.
Each ship has a forest and a sun. They use smaller vessels to transverse the internal solar system.
Virtual worlds left behind on a dead planet begin communicating with each other.
We send groups of ships together to build gates. They have a lot of time for the populace to evolve its culture, and relativistic perception will change what society expects of their mission.
Ghosts have memory issues in general, so the friendly ones are friendly to everyone, and might even pretend to know someone when they actually don’t. Hilarity ensues.