Okay, so Clover is way down with the concept of chests and piracy! E had so much smack to talk about these stupid Imperials, just leaving their Sacri Crystals unguarded!
But my kid wasn’t born yesterday. Upon coming to the second unlocked, unguarded chest Clover’s eyes squinted and e asked me:
Has a demon or a soldier even jumped out of one of these chests? I’m kinda scared I’m gonna open it and a demon is going to fall down on me!
“Pirate Isle”? Oh, it’s cute! Awww, how do they make it that cute? Why aren’t all our villages this cute? What?! The island opens up! It’s too good for a pirate!"
Clover: “I like the village, and defeating stuff, and the magic effects are beautiful. And at the end when Fina said pirating must be challenging.”
maiki: “I like it when Dyne, Vyse’s captain and parent, called em to eir office, from 200 feet up a cliff, and when they looked up Dyne was staring down with eir arms crossed. Who even does that? Mad parenting skills on display!”
Questions to answer in future game plays?
Clover: “Nope, I don’t really have any.”
maiki: “Wait, what? Not like, how do the ships float? How do the islands float? What is “Deep Sky” and why will it crush us? You don’t have any questions about the world?”
Clover: “Oh, well, are those things we caught birds or fish?”
Okay, picking back up and inside the pirate base. Right now we are listening to the crew talk about how great “loqua” is (liquor made from “loquat” berries).
Ah, we’ve gotten to the color/weapon system. This thing is so weird, and all the charts I found for it are so weird, because it doesn’t play out balanced, Silver is different than the rest, and they don’t quite create an easy to understand set of relationship.
o Learn Green magic first. The majority of the spells learned from other colors
are offensive in nature, and your spirit points are better used for other
purposes.
Fortunately Clover wants to do that first (e likes the color!), so I’m fine letting em go for it. Eventually we will learn when a color is very not productive, but in the meantime: unlock the green healing magic!
Oh yeah, you get magic XP based on the color of the weapons in the party, and it is a separate powers track of unlocks, specifically “magic” spells, of which there are six for each color, meaning 36 in all.
If you’ve played this game before you know what a “Looper” is, and it’s associated abilities. Also know that Clover doesn’t like using magic, opting to save it for big battles (which is prudent, me thinks!); you’ll know why I mention it in a moment.
This is a Looper:
Upon meeting a Looper in battle…
Awww! It’s so cute!
Upon not being able to hit it…
Then it casts “Pyri”, hitting everyone in the party! Clover scrolls the menu to Magic, and also chooses “Pyri”…
Okay, we found a glowing crystal and Clover wanted to take it (I’m very proud), but upon touching it, it sank into the depression on the floor and the entire tower also sank exactly one floor.
We got to the bottom of Shrine Island and there was a save point just outside what appeared to be the last door…
Clover: Thank gawd! We needed one of those!
maiki: Aw, my sweet child, listen and learn this final wisdom on so-called “save points”.
C:
m: Save points are not an abundant resource in the universe. When one is given, it means you need it!
C:
C: But there was a save point in the pirate village…
m: Yeah, because if you make it back to base, you need to save.
C:
This is the lowest stakes adventure-parenting, but it’s really precious to me.
But maybe is a bit too immersed. When talking to a shopkeeper, and given some encouragement…
Ahh! Why I’d talk to her! She’s counting on me?!
On the other hand, even C gets “cut scene” fatigue. Upon the nth use of “Cutlass Fury” (which honestly, is the first move you get and is Omnislash from FF7!), Clover began the time-honored tradition of talking smack…